Positivity: Using Bracket Data to Encourage Low-Placing Players

This is a project that was born out of frustration and self-disgust. Born out of feeling dejected, and worthless, and never wanting to come back. It turns out that going to a Super Smash Bros. Melee tournament... Keep reading →

The Raleigh Beach: Creating a Homegrown Urban Intervention

From abandoned to awesome! Along with the unstoppable Matt Tomasulo, I helped push the envelope of creative potential for underused spaces within my hometown of Raleigh, NC. Our goal was to get people... Keep reading →

Verbose: Designing a Language-Learning Tool for Self-Teachers

Inspired by challenges I faced while teaching myself Japanese, I designed a concept tablet app to help self-teachers learn languages. Over the span of eight weeks, I conducted interviews, researched existing... Keep reading →

A UX Analysis of First-Person Shooter Damage Indicators

In this post, we'll take a look at the different information that can be communicated through damage indicators, the common styles of indicators we see in modern first-person shooters, and what each of... Keep reading →